Ujuwa’s advantage in groups is furthered as one of the 3 groups is of pygmies who operate as 2 sets so he has 7 maneuver units to pick up objectives and reveal discoveries. At times a group will drive an enemy off an objective but as they are already holding one of their own will have to leave it and hope that someone else picks it up. There are 6 objectives but the columns only have 5 (Lady Mary) or 6 (Ujuwa) groups so when additional loot tokens show up these get left alone. The lion comes and goes throughout the game inconveniently appearing amongst the objectives. It all starts to go wrong when a lion appears and chases the pygmies off their objective (number 4). Keeping to the usual pattern both sides push forwards to grab what is uncontested. The 2 sides want 3 parts from the same statue which causes a lot of back and forth action as they all end up with the wrong bits. The objectives make up 2 separate statues. There is an objective in each of the wooded areas and discoveries to be made in some of the areas of dense bush. Both columns start at the table corners in columns of 3, not all of Ujuwa’s lads fit on the table at start. Onto scenario 4 unknown species and stone statues. Ujuwa has moved on swiftly and improved his campaign knowledge much more than Lady Mary She travels on slowly to the next adventure but does recruit 2 new bearers. Lady Mary won the game by points but with no discoveries to Ujuwa’s 3 is on the back foot of the campaign. On the other hand Ujuwa’s chief is now grievously ill. She had also lost a guide but he recovered. The game end sees Lady Mary losing 2 entire groups, they will be back but that made it almost impossible to hold the quays. Heavy rain reduced all gunpowder missile ranges a bigger problem for Lady Mary than Ujuwa. A group of bundukai were tied up in a similar situation. Lady Mary suffered with a group of her young warriors stuck in quicksand for much of the game. Ujuwa ends with control of 2 of the 3 quays. The hold of the sailors on the middle quay is contested and constant attacks leaves the last man standing.Īnother turn and the sailors are gone now the adventurers are suffering from Ujuwa’s attacks. This being difficult to get out of without racking up stress tokens. The swamp terrain could have different effects depending on a random die rol but in all cases during this game it revealed quicksand. Keeping with the plan Lady Mary has groups by all 3 quays at the end of turn 3 but Ujuwa is hoovering up the discoveries. Ujuwa threatens them with a group of young warriors. Lady Mary begins at one side of the river Ujuwa in the centre of the edge opposite the river.īy the end of turn 1 Lady Mary has moved a group of sailors to the second quay. 2 of these are dangerous and 4 contain discoveries. There are also 6 hidden markers amongst the swampy terrain. There are 3 quays along the river which Lady Mary must control as she is waiting for the arrival of the steam ship Belazur.
![empires of the undergrowth split stacks empires of the undergrowth split stacks](https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/28521019/213fbd9d002b774d576aad0705a2af6dfd5847a0.jpg)
Game 3 of the Mungo Mah Lobeh campaign sees a change from the previous two with victory being based on control of territory.